![]() FOMO has more to do with how people work, than with how cryptocurrency works. The answer, I think, is pretty simple: fear of missing out (aka FOMO). So a reasonable question to ask is why do so many people care? Okay, so we’ve established that cryptocurrencies are just spreadsheets, and spreadsheets are perhaps the most boring thing to have ever been invented. We’ve managed to successfully avoid it so far, but my cofounder and I are distributed systems engineers who understand very deeply what this technology can and can’t do, so it could be interesting for us to shed some light. There’s been a huge amount of confusion, speculation, discussion, and hand wringing in the industry over the past year or so on this topic. That being said, I’d like to let the community know our opinion on cryptocurrencies/NFTs and their relationship to games and game design. Ultimately, I am of the philosophy that what matters is creating a good game, not what it’s called. No one ever came up with a particularly satisfying replacement, so it just stuck!Īt times we’ve considered changing the name, since it predates the lore we’ve developed, and we may eventually decide to do that, but at the end of the day it *is* pretty memorable. The idea was that “Bit” is a computer science word and “Craft” is in there because, well, I knew there would be crafting. I just needed to be able to name the folder where the code would live. I chose the name BitCraft as a working name that never ended up getting replaced. Ratings and price predictions are provided for informational and illustrative purposes, and may not reflect actual future performance.Note: I’m going to try to keep this as brief as possible.Ī lot of players have recently joined our community who are interested in cryptocurrencies, so I thought I would write this blog post as a reference for new players who would like to know what our thoughts are on cryptocurrencies and games.įirst I’d like to talk briefly about the game’s name since I think the “bit” in BitCraft causes people to assume it’s a cryptocurrency or NFT project. Additionally, Token Metrics Media LLC does not provide tax advice, and investors are encouraged to consult with their personal tax advisors.Īll investing involves risk, including the possible loss of money you invest, and past performance does not guarantee future performance. Token Metrics Media LLC relies on information from various sources believed to be reliable, including clients and third parties, but cannot guarantee the accuracy and completeness of that information. A complete list of their advisory roles and current holdings can be viewed here: The Token Metrics team has advised and invested in many blockchain companies. Information contained herein is not an offer or solicitation to buy, hold, or sell any security. Token Metrics Media LLC does not provide individually tailored investment advice and does not take a subscriber’s or anyone’s personal circumstances into consideration when discussing investments nor is Token Metrics Advisers LLC registered as an investment adviser or broker-dealer in any jurisdiction. Token Metrics Media LLC is a regular publication of information, analysis, and commentary focused especially on blockchain technology and business, cryptocurrency, blockchain-based tokens, market trends, and trading strategies. TBA Earth From Another Sun (76%) Website – WhitepaperĮarth From Another Sun is a blockchain-powered Open-World Galactic Domination Metaverse where players have the freedom to explore an entire star system, conquer planets, build your own territories and armada, and create a variety of content in an ever-expanding universe. The teams prior experience includes employment at Bloomberg, Apple, and Zoic Studios. Other investors include Unity Co Founder, David Helgason and SuperCell CEO Hilmar Petursson.Ĭlockwork labs is a 15 person team headquartered in San Francisco, CA. According to the founder of ClockWork, “the gameplay is very much about the journey…we are designing each skill to have potentially years of content…this kind of per-skill long-term progression is critical to designing a game world which is resilient to coolness inflation”.ĬlockWork Labs has raised $22 million with Andreessen Horowitz leading the round. For example, some skills already implemented include: Forestry, Carpentry, Masonry, Mining, Smithing, Exploration, Hunting, Farming, Cooking. Instead of a typical “mage” or “warrior” class in traditional mmorpgs, players of BitCraft are incentivized to specialize in one profession to cater to the greater population. Rather than focus on combat-centric playstyles and competitive gameplay BitCraft is creating a collaborative sandbox mmorpg where the user ultimately decides on the playstyle they enjoy while also being a part of a bigger community.
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